Comments
Volume Label: ATI_GDC_2005
Alternative Title: ATI GDC 2005 Conference DVD-ROM (Title in Readme)
PC/Mac Hybrid
Demos and SDK are PC-only.
Main executable is used to view presentations.
Presentations consist of two SVQ3-encoded video streams; a 640x480p@15fps stream for the slide presentation, and a 320x240@15fps stream for the presenter; the audio track is mono 48000Hz 64 kb/s MP3.
Demos consists of Windows installers for real-time graphics demonstration programs.
Contents
Presentations:
Advanced Visual Effects With Direct3D:
Jason Mitchell - ATI Research - 3.0 Shaders
Richard Huddy - ATI Research - Optimizing DirectX Graphics
Natalya Tatarchuk - ATI Research - Advances in Real-Time skin Rendering
Alex Evans - Lionhead Studios - Making Pretty Pictures with D3D
Carsten Wenzel - Crytek - Far Cry and DirectX
OpenGL Tutorials:
Evan Hart - ATI Research - OpenGL Performance Tuning
Bill Licea-Kane - ATI Research - OpenGL Shading Language
Sponsored Sessions:
Richard Huddy - ATI Research - Optimizing for DirectX Graphics
Chris Oat - ATI Research - Irradiance Volumes for Games
Abe Wiley - ATI Research - Bringing Hollywood to Real Time
Thorsten Scheuermann - ATI Research - Cubemap Filtering with CubeMapGen
Thorsten Scheuermann - ATI Research - Summed-Area Tables and Their Application to Dynamic Glossy Environment Reflections
Natalya Tatarchuk - ATI Research - Parallax Occlusion Mapping
Dan Ginsburg - ATI Research - Ruby: Dangerous Curves "Effects Breakdown: How'd They Do That?"
Demos:
Ruby: The Doublecross
Crowd
Subsurface Scattering
Ruby: Dangerous Curves
SDK:
ATI's Software Developer's Kit (ATI SDK June 2005)
Contest:
Weblink to contest to win an ATI Radeon X850XT Platinum Edition Graphics Card