Game Developers Conference 07: March 5-9, 2007: The Moscone Center, San Francisco, CA (Audio Track)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
Serial07-GDC
EditionOriginal
Errors0

Dump

Status 🔵 Unverified
Added2024-12-23 09:19
Modified2024-12-23 09:19
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Comments

Volume Label: GDC-07_Audio Track MP3 CD CD-R Audio is encoded with 22khz, 32 kb/s, 32 bits per sample, mono MP3.

Contents

Overview PDF Audio: Advanced Audio Techniques for Racing Games: Creating Audio for Forza Motorsport 2 / Greg Shaw, Joel Robinson, Mike Caviezel Anatomy of an Experimental Game Score / Garry Schyman The Importance of Audio In Gaming: Investing in Next Generation Sound / Martin H. Klein, Sarju Shah, Scott Gershin, Stephen Root, Tracy W. Bush The Art of Orchestration: Part Deux! / Cris Velasco, Lennie Moore, Sascha Dikiciyan Advanced Granular Synthesis for Next Generation Games / Leonard Paul Managing Audio in 3rd Party Development / Alexander Brandon How to Convert to Data-driven Audio and What Can Go Wrong / Tomas Neumann Theme Song: Make Your Soundtrack Stand Out / Zak Belica Realtime Physically Based Sound Synthesis for Games / Ming Lin, Nikunj Raghuvanshi G.A.N.G. Demo Derby / Paul Lipson PS3 Audio: More Than Extra Channels / Jason Page, Michael Kelly How To Score Your Video Game With An Orchestra / Audrey deRoche, Jack Wall, Ross deRoche, Tommy Tallarico The Sound Design of Gears of War / Daniel Vogel, Jamey Scott, Mike Larson Tomb Raider: The Art of Epic Scoring / Troels Folmann Scarface: Sound Design and Mixing Using a Post Production Audio Model / Rob Bridgett PS3: Audio Development From the Trenches / Dave Murrant Music: Design, Production and Implementation / Chuck Doud, Clint Bajakian, Jonathan Mayer, Matt Levine Exploring Multiplayer Sound Design in Ghost Recon: Advanced Warfighter / Jeffrey Wesevich, Justin Drust Mobile Audio Has Gone Bizerk! / Brad Fuller, Chris Grigg, Devin Maxwell, Steve Horowitz How to Produce an Effective Demo Package / Adam Levenson, Bob Rice, Simon Pressey, Tom Salta, Tommy Tallarico Multichannel Audio: Techniques for a Hi-Def Experience / Bryan Pearson Creating More Original, Unique Music for Games / Greg O’Connor-Read, Inon Zur, Jesper Kyd, Richard Jacques, Tim Larkin Asset Management for Large Game Dialogue Projects / Greg deBeer, Ken Kato, Rafel Lopez, Tom Hays Why “Work-for-Hire” Doesn’t Work for Composers: Concrete Steps to Improve a Deal / Jim Charne Music Licensing for the Next Generation / Sergio Pimentel Production: Ideas for the Next Generation...What Next? / Dan Bardino, Dave Murrant, Tim Larkin Painting an Interactive Musical Landscape / Koji Kondo

Rings

# Mastering Code Offset
1 80 PG7484 +18

PVD

Record / EntryContentsDateTimeGMT
Creation 32 30 30 37 30 33 33 30 31 31 30 34 35 39 30 30 00 2007-03-30 11:04:59.00 +00:00
Modification 32 30 30 37 30 33 33 30 31 31 30 36 33 35 30 30 00 2007-03-30 11:06:35.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00

Files

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