Contents
Overview PDF
Audio:
Advanced Audio Techniques for Racing Games: Creating Audio for Forza Motorsport 2 / Greg Shaw, Joel Robinson, Mike Caviezel
Anatomy of an Experimental Game Score / Garry Schyman
The Importance of Audio In Gaming: Investing in Next Generation Sound / Martin H. Klein, Sarju Shah, Scott Gershin, Stephen Root, Tracy W. Bush
The Art of Orchestration: Part Deux! / Cris Velasco, Lennie Moore, Sascha Dikiciyan
Advanced Granular Synthesis for Next Generation Games / Leonard Paul
Managing Audio in 3rd Party Development / Alexander Brandon
How to Convert to Data-driven Audio and What Can Go Wrong / Tomas Neumann
Theme Song: Make Your Soundtrack Stand Out / Zak Belica
Realtime Physically Based Sound Synthesis for Games / Ming Lin, Nikunj Raghuvanshi
G.A.N.G. Demo Derby / Paul Lipson
PS3 Audio: More Than Extra Channels / Jason Page, Michael Kelly
How To Score Your Video Game With An Orchestra / Audrey deRoche, Jack Wall, Ross deRoche, Tommy Tallarico
The Sound Design of Gears of War / Daniel Vogel, Jamey Scott, Mike Larson
Tomb Raider: The Art of Epic Scoring / Troels Folmann
Scarface: Sound Design and Mixing Using a Post Production Audio Model / Rob Bridgett
PS3: Audio Development From the Trenches / Dave Murrant
Music: Design, Production and Implementation / Chuck Doud, Clint Bajakian, Jonathan Mayer, Matt Levine
Exploring Multiplayer Sound Design in Ghost Recon: Advanced Warfighter / Jeffrey Wesevich, Justin Drust
Mobile Audio Has Gone Bizerk! / Brad Fuller, Chris Grigg, Devin Maxwell, Steve Horowitz
How to Produce an Effective Demo Package / Adam Levenson, Bob Rice, Simon Pressey, Tom Salta, Tommy Tallarico
Multichannel Audio: Techniques for a Hi-Def Experience / Bryan Pearson
Creating More Original, Unique Music for Games / Greg O’Connor-Read, Inon Zur, Jesper Kyd, Richard Jacques, Tim Larkin
Asset Management for Large Game Dialogue Projects / Greg deBeer, Ken Kato, Rafel Lopez, Tom Hays
Why “Work-for-Hire” Doesn’t Work for Composers: Concrete Steps to Improve a Deal / Jim Charne
Music Licensing for the Next Generation / Sergio Pimentel
Production: Ideas for the Next Generation...What Next? / Dan Bardino, Dave Murrant, Tim Larkin
Painting an Interactive Musical Landscape / Koji Kondo