Contents
Overview PDF
Audio:
TRACK: BUSINESS/MANAGEMENT:
I, Q: A Progress Report on the Q Entertainment Business Model / Shuji Utsumi
Meet the Press / Brandon Sheffield, Chris Baker, Dan (Shoe) Hsu, Frank Cifaldi, Talmadge Blevins
Copycats and Copyrights: Solving the Casual Games Puzzle / Stephen Rubin
Taking Control of Your (Studio’s) Destiny / Denis Dyack, Eric Peterson, Greg Zeschuk, James Schmalz, Rich Hilmer, Victor Lucas
Online Games: The Asian Flu / Howard Marks
The Videogame Piracy Problem: Fifteen Men on a Dead Man’s Chest / Todd Hollenshead
10 Steps to Success in Outsourcing Contracts / Vincent Scheurer
Using Creative Design to Monetize Virtual Worlds (Three 20-minute lectures) / Erik Bethke, Matt Mihaly, Sulka Haro
Legal Issues Affecting The Creation And Implementation Of DRM Systems / Gabriel Ramsey
The New Way of Financing: Maximizing the Value of Your IP Assets / Andrew Katz
Your Own Game Studio in Six Months: Bootstrapping Core Through Casual / Charlie Cleveland
Burgers and Blitz: Creating a Brand-funded Game / Sion Lenton
How Casual Games Will Kill the Console (And Why That’s a Good Thing) / John Welch
Are Serious Games Worth Taking Seriously? / Noah Falstein
Getting Through Greenlight / Dan Winters, Joe Minton, Noah Musler, Robert Stevenson, Shannon Loftis, Tony Pereira
Legal Ramifications of User-Created Content in Open and Closed Virtual Worlds / Sean Kane
Planning for a Soft Landing: Negotiating Termination Clauses in Game Dev Deals / Jim Charne
PC Gaming in an Age of Connected Consoles / Chris Avellone, David Edery, Michael Capps, Soren Johnson, Warren Spector
Developer/Publisher Wars / Barry Seaton, Frederick Fierst, Keith Boesky
It’s More Than Making Coffee: Interns - How to Grow Your Team From the Ground Up / Chris Sulzbach, Greg Foertsch
Early Stage Funding for Independent Development Studios and Gaming Start-ups / Matthew Le Merle
Royalty Audits: Who, What, When, Where, and How / Fred Wolinsky, Jim Charne, Tim Christian
Next Generation Public Relations Panel / Josh Resnick, Sean Kauppinen, Sibel Sunar, Tammy Schachter
Where Game Meets the Web / Raph Koster
Catch a Tiger by the Tale: How Korean Online Games Are Successful in Asian Markets / D. Youn Shin, Jong Hyun Wi
IP: Creating It, Using It, and Keeping It / Gregory Boyd
Your Project Name, LLC: Funding Projects by Forming New Companies / Lane Kiriyama
If You’re Scared That Others Will Find Out You Don’t Know How To Be a Manager / Mark Horstman
Adventures in Fundraising: Lessons Learned on the Cutting Edge of Capital / Kevin Bachus
Tip of the Iceberg: Future of Games and Entertainment Resides Online / Jon Van Caneghem, Lars Buttler
MMOs, Past, Present and Future / Daniel James, Gordon Walton, Mark Jacobs, Mark Kern, Raph Koster
TRACK: IDGA:
Early Lessons in Digital Distribution / Dan Connors, Jason Holtman, Ray Muzyka, Rick Sanchez
Censorship of Video Game Content: Time to Fight Back / Lawrence G. Walters
Quality of Life in a Global Game Industry / Casey O’Donnell
Ten Games You Need to Play: The Digital Game Canon / Christopher Grant, Henry Lowood, Matteo Bittanti, Steve Meretzky, Warren Spector
Accessibility Idol: Season Finale! / Brenda Brathwaite, Chris Quinn, Dimitris Grammenos, Eelke Folmer, Ellen Guon Beeman, Ernest Adams, Frank Cabanski, Michelle Hinn, Noah Falstein, Reid Kimball, Richard Van Tol, Robert Florio, Sander Huiberts, Sheri Graner Ray, Thomas Westin
Burning Mad: Game Publishers Rant / Alex St. John, Eric Zimmerman, Greg Costikyan, Lee Jacobson, Nichol Bradford, Richard Hilleman
Women and Games in the Future / Carrie Heeter, Don Daglow, Kimberley Ann Sparks, Sheri Graner Ray