Game Developers Conference 07: March 5-9, 2007: The Moscone Center, San Francisco, CA (Mobile Track)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
Serial07-GDC
EditionOriginal
Errors0

Dump

Status 🔵 Unverified
Added2024-12-23 09:31
Modified2024-12-23 09:31
Dumper HeroponRikiBestest

Comments

Volume Label: GDC-07_Mobile Track MP3 CD CD-R Audio is encoded with 22khz, 32 kb/s, 32 bits per sample, mono MP3.

Contents

Overview PDF Audio: Mobile: 3D & Programming: Supercharged Wireless 3D Gaming Through Hardware Acceleration / David Ligon Premium Phone Graphics: The New Generation of Mobile 3D Gaming / Gareth Vaughan Mobile 3D Hardware: They’re Not Little PCs! / Stephen Wilkinson Khronos OpenKODE for Portable Native Mobile Media Applications / Neil Trevett 3D Convergence: Crossing Language and Platform Boundaries / Jani Kajala Super J2ME games – Size and Performance / Simon Robinson, Stephen Cheng So You Want To Get Preloaded / Peter Ahnegard Programming Networked Mobile Games (That Have A Reason To Be Connected) / Michael Foster Mobile Audio Has Gone Bizerk! / Jesse Holt, Steve Horowitz The New Era of Mobile Games: Advertising and Sponsorship / Eric Goldberg, Gene Keenan, John Hadl, Jonathan Epstein, Michael Chang, Patrick Parodi Playing to Win: Negotiating Tips for Mobile Game Development Agreements / Steven Masur The Golden Nickel: Moving Beyond 5% Market Share / Leighton Webb, Nicolas Beraudo, Scott Rubin, Shalom Mann, Virginie Grange Mobile Games: A Strategic Review of the Sector / Paul Heydon Publishing and Marketing Blockbuster Content on Mobile / David Gosen Evolution of Casual Games / Harold Zeitz Commissioning Mobile Content: 10 Steps to Success / Vincent Scheurer Mobile: Game Design: Putting the Fun in Functional II: Power to the Players / Amy Jo Kim, Scott Kim Using Touch, Sight, and Gesture in Mobile Games / Paul Coulton Mobile Game Innovation Hunt / David Collier, Jerome Le Feuvre, Joe Ariganello, Levi Buchanan, Matthew Bellows, Neil Trevett, Yong Bo Cho Creating Duke Nukem Mobile / Andreas Vasen Mobile Game Development: Are We Having Fun Yet? / Mark Stephen Pierce Maximizing Meaning: Practical Uses of Semiotics for Better Mobile Game Design / Petri Ikonen IMS Enabled Multiplayer Gaming / Markus Nilsson Mobile: Planning Ahead: Do your Handset Ports in Minutes! A Lesson in Streamlined Development and Production for the Forward-Thinking Developer / Guido Henkel It is Okay to Touch your Customers / John Szeder, Tom Hubina Why We Sold: Preparing for the Future of Mobile Games / Oliver Miao Location, Location, Location (Based Gaming) / Marta Vieira Mobile Empowerment in Emerging Markets / Craig Smith Simultaneous Development Across Mobile and Handheld / Thor Gunnarsson Mass Multiplayer Mobile Games and Communities Case Study: Path of a Warrior / Kyu C. Lee Finding the Fun First: An Agile Mobile Game Development Case Study / Jeferson Valadares Mobile: Vision: Making Mobile Phones the Ultimate Game Platform / Trip Hawkins The First Decade of Mobile Games / Robert Tercek Flash Enabled Content: Its Future & Impact on the Industry / Bill Perry, Brian Burke, David Collier, Mike Yuen

Rings

# Mastering Code Offset
1 80 PG7484 +18

PVD

Record / EntryContentsDateTimeGMT
Creation 32 30 30 37 30 33 32 39 31 32 33 31 31 31 30 30 00 2007-03-29 12:31:11.00 +00:00
Modification 32 30 30 37 30 34 30 34 31 30 30 37 31 32 30 30 00 2007-04-04 10:07:12.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00

Files

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