Contents
Overview PDF
Audio:
Mobile: 3D & Programming:
Supercharged Wireless 3D Gaming Through Hardware Acceleration / David Ligon
Premium Phone Graphics: The New Generation of Mobile 3D Gaming / Gareth Vaughan
Mobile 3D Hardware: They’re Not Little PCs! / Stephen Wilkinson
Khronos OpenKODE for Portable Native Mobile Media Applications / Neil Trevett
3D Convergence: Crossing Language and Platform Boundaries / Jani Kajala
Super J2ME games – Size and Performance / Simon Robinson, Stephen Cheng
So You Want To Get Preloaded / Peter Ahnegard
Programming Networked Mobile Games (That Have A Reason To Be Connected) / Michael Foster
Mobile Audio Has Gone Bizerk! / Jesse Holt, Steve Horowitz
The New Era of Mobile Games: Advertising and Sponsorship / Eric Goldberg, Gene Keenan, John Hadl, Jonathan Epstein, Michael Chang, Patrick Parodi
Playing to Win: Negotiating Tips for Mobile Game Development Agreements / Steven Masur
The Golden Nickel: Moving Beyond 5% Market Share / Leighton Webb, Nicolas Beraudo, Scott Rubin, Shalom Mann, Virginie Grange
Mobile Games: A Strategic Review of the Sector / Paul Heydon
Publishing and Marketing Blockbuster Content on Mobile / David Gosen
Evolution of Casual Games / Harold Zeitz
Commissioning Mobile Content: 10 Steps to Success / Vincent Scheurer
Mobile: Game Design:
Putting the Fun in Functional II: Power to the Players / Amy Jo Kim, Scott Kim
Using Touch, Sight, and Gesture in Mobile Games / Paul Coulton
Mobile Game Innovation Hunt / David Collier, Jerome Le Feuvre, Joe Ariganello, Levi Buchanan, Matthew Bellows, Neil Trevett, Yong Bo Cho
Creating Duke Nukem Mobile / Andreas Vasen
Mobile Game Development: Are We Having Fun Yet? / Mark Stephen Pierce
Maximizing Meaning: Practical Uses of Semiotics for Better Mobile Game Design / Petri Ikonen
IMS Enabled Multiplayer Gaming / Markus Nilsson
Mobile: Planning Ahead:
Do your Handset Ports in Minutes! A Lesson in Streamlined Development and Production for the Forward-Thinking Developer / Guido Henkel
It is Okay to Touch your Customers / John Szeder, Tom Hubina
Why We Sold: Preparing for the Future of Mobile Games / Oliver Miao
Location, Location, Location (Based Gaming) / Marta Vieira
Mobile Empowerment in Emerging Markets / Craig Smith
Simultaneous Development Across Mobile and Handheld / Thor Gunnarsson
Mass Multiplayer Mobile Games and Communities Case Study: Path of a Warrior / Kyu C. Lee
Finding the Fun First: An Agile Mobile Game Development Case Study / Jeferson Valadares
Mobile: Vision:
Making Mobile Phones the Ultimate Game Platform / Trip Hawkins
The First Decade of Mobile Games / Robert Tercek
Flash Enabled Content: Its Future & Impact on the Industry / Bill Perry, Brian Burke, David Collier, Mike Yuen