Contents
Overview PDF
Audio:
Skinning with Dual Quaternions / Ladislav Kavan, Steven Collins
Dealing with Destruction: AI From the Trenches of “Company of Heroes” / Chris Jurney, Shelby Hubick
Meeting Players Halfway: Using Adaptive Systems to Prevent Player Frustration / Lida Tang
Dragged Kicking and Screaming: Source Multicore / Tom Leonard
Sphere Maps With the Near-equal Solid-angle Property / Liang Wan, Tien-Tsin Wong
3D in 3D: Rendering Anaglyph Stereographics in Real-time / Bruce Oberg
Three Approaches to Halo-style Behavior Tree AI / Chris Hecker
Applied Physics: MotorStorm / Scott Kirkland
Hair Styling: A Teenager’s Dream, An Artist’s Nightmare / Peter Woytiuk
Projection Matrix Tricks / Eric Lengyel
Sort-Independent Alpha Blending / Houman Meshkin
Pre-computed Light Carving into Meshes / Stephan Etienne
Shared Technology at Rare: Good and Bad / Tom Grove
Automatic Generation of Dynamics Models / John Ratcliff
The Look of “Viva Pinata”: A Detailed Tour Of The Graphics Engine / Michael Boulton
Saints Row Multiprocessing Architecture / Randall Turner
MotoGP’06 for Xbox 360: A Post-Mortem of our Next-Gen Tool Chain / David Jefferies, Tom Williams
The Shader Design Tool: Radical’s Collaborative Approach to Shader Development / Neall Verheyde, Simon Hatch
Is There Anything Comparable to Spherical Harmonics But Simpler? / Chi Sing Leung, Tien-Tsin Wong
RSX Best Practices / David Simpson, Jon Olick, Mark Cerny
Real-World SPU Usage / Chris Carty, Nicolas Serres
3D Tricks: Engineering Innovation on the Nintendo DS / Chuck Homic, Gregory Oberg
How To Animate a Character You’ve Never Seen Before / Chris Hecker
The Programmer’s Challenge / Brian Jacobson, Casey Muratori, Chris Butcher, Chris Hecker, Eric Malafeew, Jeff Roberts, Jonathan Blow, Josh Adams
TR1: C++ on the Move / Pete Isensee
Motion Capture Compression / Okan Arikan
Embodied Agents in Dynamic Worlds / Bryan Stout, John O’Brien
OpenGL ES 2.0: Start Developing Now / Dan Ginsburg
Feud No More: Learning to Love the Hybrid Web/Download Casual Game / Bret Barker, David Fox
Under the Compiler’s Hood: Supercharge Your PLAYSTATION3 Code / Andy Thomason
Designing Revolutionary Controls / Jesse Raymond, Mike Chrzanowski