Contents
Overview PDF
Audio:
SGS: Assessment & Results:
Erasing The Delta: Creating Games Where There is No Gap Between Play and a Specific Task / Jane McGonigal, Larry Holland, Leighton Read, Ross Smith
Two Reports but What Now? / Alicia Sanchez, Michelle Lucey-Roper
Testing Assumptions: Creative Approaches to Gathering Evidence of Serious Game Impacts / Brian Winn, Caitlin Kelleher, Carrie Heeter, David William Shaffer, Richard Van Eck
What We Know: Eliminating Noise with Simple Truths / Howard Phillips
Ten Things We Want from the Industry Serious Games / Summit Advisory Board
SGS: Behind the Game:
3Up/3Down / Doug Whatley, Jesse Schell, Jim Parker, Richard Van Eck, Roger Smith
Make-a-Game: A Game Making Competition for High School Students in the Netherlands / Niels ter Meulen
Beyond the Game / Jerry Bush, Lauren Davis
Serious Games Engine Shootout / David McCool, Jennifer McNamara, Randy Brown, Richard Carey, Robert Gehorsam, Tim Holt
Cool School: An Inside Look at a Federally Funded Conflict Resolution Game & Interactive Tool for Classrooms / David Warhol, F.J. Lennon
Budget Conscious Serious Games / Ben Sawyer
“Super Size Me,” Said the Virtual Personal Trainer / Phin Barnes
Branded Games / Chris Swan
SGS: Game Design:
Lightweight and Innovative MMP Technologies for Serious Games / Tim Holt
Labyrinth: Keeping the Play in Learning Games / Dan Roy, Kristina Drzaic
Serious Games Next-Gen / Peter Smith, Rob Gruhl
A Practical View on Interactive Storytelling: Drama Games / Santiago Siri
Designing Selene: Theory-based Game Design and Data Mining / Dr. Debbie Denise Reese
Alcoa SafeDock: A Serious Game Design Case Study / Eben Myers
Next-Gen Conversational Characters for Serious Games / Andrew Stern, Michael Mateas
Colonial Williamsburg: Revolution Postmortem - How Commercial Game Engines Affect Pedagogical Design / Brett Camper, Matthew Weise
Serious Accessibility for Serious Games / Dimitris Grammenos, Kevin Bierre, Michelle Hinn, Richard Van Tol
The Shivah / Dave Gilbert
The Road From Zoombiniville / Scot Osterweil
Zombie Division: Evaluating Principles of Intrinsic Integration / Jacob Habgood
SGS: Learning & Instructional Theory:
Location-Based Learning with Mobile Games / Karen Schrier
Serious Games: A Preparation for Future Learning Approach / Chuck Kinzer, Gillian Andrews, Jessica Hammer, John Black, Zhou Zhou
Persuasive Games: Introduction to Procedural Rhetoric / Ian Bogost
Behavioral Theory in the Design of Serious Games / Debbe Thompson, Richard Buday, Tom Baranowski
Teaching Kids About Nutrition Through Edu-Gaming in Whyville.net / James M. Bower
Big Game, Little Game / David Williamson Shaffer
Scaffolding Expert-Novice Learning and Decision-Making Within a Simulation-Game / Jamie Kirkley, Ph.D., Sonny Kirkley, Ph.D.
SGS: Products Within Projects:
Serious COTS Boggle / Bill Crosbie
SGS: Vision:
Serious Games Squared / Ichiro Otobe
One Laptop Per Child & Serious Games / SJ Klein
The Future of Collective Play: Fostering Collaboration, Network Literacy, and Massively Multiplayer Problem-Solving through Alternate Reality Games / Jane McGonigal