Game Developers Conference 07: March 5-9, 2007: The Moscone Center, San Francisco, CA (SGS Track)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
Serial07-GDC
EditionOriginal
Errors0

Dump

Status 🔵 Unverified
Added2024-12-23 09:46
Modified2024-12-23 09:46
Dumper HeroponRikiBestest

Comments

Volume Label: GDC-07_SGS Track Delete above. MP3 CD CD-R Audio is encoded with 22khz, 32 kb/s, 32 bits per sample, mono MP3.

Contents

Overview PDF Audio: SGS: Assessment & Results: Erasing The Delta: Creating Games Where There is No Gap Between Play and a Specific Task / Jane McGonigal, Larry Holland, Leighton Read, Ross Smith Two Reports but What Now? / Alicia Sanchez, Michelle Lucey-Roper Testing Assumptions: Creative Approaches to Gathering Evidence of Serious Game Impacts / Brian Winn, Caitlin Kelleher, Carrie Heeter, David William Shaffer, Richard Van Eck What We Know: Eliminating Noise with Simple Truths / Howard Phillips Ten Things We Want from the Industry Serious Games / Summit Advisory Board SGS: Behind the Game: 3Up/3Down / Doug Whatley, Jesse Schell, Jim Parker, Richard Van Eck, Roger Smith Make-a-Game: A Game Making Competition for High School Students in the Netherlands / Niels ter Meulen Beyond the Game / Jerry Bush, Lauren Davis Serious Games Engine Shootout / David McCool, Jennifer McNamara, Randy Brown, Richard Carey, Robert Gehorsam, Tim Holt Cool School: An Inside Look at a Federally Funded Conflict Resolution Game & Interactive Tool for Classrooms / David Warhol, F.J. Lennon Budget Conscious Serious Games / Ben Sawyer “Super Size Me,” Said the Virtual Personal Trainer / Phin Barnes Branded Games / Chris Swan SGS: Game Design: Lightweight and Innovative MMP Technologies for Serious Games / Tim Holt Labyrinth: Keeping the Play in Learning Games / Dan Roy, Kristina Drzaic Serious Games Next-Gen / Peter Smith, Rob Gruhl A Practical View on Interactive Storytelling: Drama Games / Santiago Siri Designing Selene: Theory-based Game Design and Data Mining / Dr. Debbie Denise Reese Alcoa SafeDock: A Serious Game Design Case Study / Eben Myers Next-Gen Conversational Characters for Serious Games / Andrew Stern, Michael Mateas Colonial Williamsburg: Revolution Postmortem - How Commercial Game Engines Affect Pedagogical Design / Brett Camper, Matthew Weise Serious Accessibility for Serious Games / Dimitris Grammenos, Kevin Bierre, Michelle Hinn, Richard Van Tol The Shivah / Dave Gilbert The Road From Zoombiniville / Scot Osterweil Zombie Division: Evaluating Principles of Intrinsic Integration / Jacob Habgood SGS: Learning & Instructional Theory: Location-Based Learning with Mobile Games / Karen Schrier Serious Games: A Preparation for Future Learning Approach / Chuck Kinzer, Gillian Andrews, Jessica Hammer, John Black, Zhou Zhou Persuasive Games: Introduction to Procedural Rhetoric / Ian Bogost Behavioral Theory in the Design of Serious Games / Debbe Thompson, Richard Buday, Tom Baranowski Teaching Kids About Nutrition Through Edu-Gaming in Whyville.net / James M. Bower Big Game, Little Game / David Williamson Shaffer Scaffolding Expert-Novice Learning and Decision-Making Within a Simulation-Game / Jamie Kirkley, Ph.D., Sonny Kirkley, Ph.D. SGS: Products Within Projects: Serious COTS Boggle / Bill Crosbie SGS: Vision: Serious Games Squared / Ichiro Otobe One Laptop Per Child & Serious Games / SJ Klein The Future of Collective Play: Fostering Collaboration, Network Literacy, and Massively Multiplayer Problem-Solving through Alternate Reality Games / Jane McGonigal

Rings

# Mastering Code Offset
1 80 PG7406 +30

PVD

Record / EntryContentsDateTimeGMT
Creation 32 30 30 37 30 33 33 30 31 31 30 34 35 39 30 30 00 2007-03-30 11:04:59.00 +00:00
Modification 32 30 30 37 30 33 33 30 31 31 33 31 34 34 30 30 00 2007-03-30 11:31:44.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00

Files

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