Game Developers Conference: March 4-8, 2003: San Jose, California: GDC Audio Proceedings (Production)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 09:59 |
| Modified | 2024-12-23 09:59 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: PRODUCTION MP3 CD PC/Mac Hybrid Audio is encoded with 11khz, 32 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Bios PDF Applications: Acrobat Reader Quicktime Audio: Brands Brands Brands: Working with High Profile Licenses and Still Making a Great Game / Karthik Bala, Robyn Poirier Building Development Teams: A Case History of Monolith Productions / Samantha Ryan Communicating With the Mothership: and Their Japanese Parents / Ken Lobb, Yasuhiro Noguchi, Jason Rubin, Jesse Taylor Effective Evaluation of Middleware / Seamus Blackley, Chris Carollo, Julian Davis, Peter Leahy How to Manage a Large Scale Online Gaming Community / Raph Koster, Rich Vogel Lessons Learned on Dungeon Siege and other Random Stuff / Chris Taylor Maintaining Creative Focus and Building Blockbusters / Bruce McMillan Managing During Tough Times / Robert Stevenson Managing Large Teams / Craig Alexander Master Cat Juggling in Just One Hour: Managing Designers / Carly Staehlin Online Product Development Management: Methods and Madness / Starr Long Passion and Process: Managing Big Teams and Big Games / Don Daglow Producing Programmers and Programmer Teams / Steve Taylor Production Issues for Small Teams in a Big World / Jeremy Longley Red Faction: Building a Successful PS2 Franchise / Alan Lawrance, Clint Ourso Surviving Crunch Time / David Braben, Louis Castle, Julian Eggebrecht, Randel Reiss, Tim Ryan What Producers Should Know About Audio / Clint Bajakian, Jeff Kliment, Nick Peck, J. White
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
32:04:27 |
144327 |
| Total | 32:04:27 |
144327 |
Files
| Filename | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
Game Developers Conference - March 4-8, 2003 - San Jose, California - GDC Audio Proceedings (USA) (Production).cue |
176 |
33267b94 |
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Game Developers Conference - March 4-8, 2003 - San Jose, California - GDC Audio Proceedings (USA) (Production).bin |
339457104 |
5b1f3622 |
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673fa42f00e4437dfc23ac77c195ddfdf06b4196 |
Rings
| # | Mastering Code | Mastering SID | Mould SIDs | Offset | |
|---|---|---|---|---|---|
| 1 | L0 | 30507MFG BY EVA-TONE INC, CLEARWATER, FL1023352ST1 | IFPI LL41 | ifpi 1M02 | -22 |
| L1 | -22 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 33 30 35 30 31 31 33 31 39 31 33 30 30 00 |
2003-05-01 |
13:19:13.00 |
+00:00 |
| Modification | 32 30 30 33 30 35 30 31 31 33 31 39 32 37 30 30 00 |
2003-05-01 |
13:19:27.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |