Contents
Overview PDF
Bios PDF
Applications:
Acrobat Reader
Quicktime
Audio:
Advanced Real-Time Illumination Techniques / Nathaniel Hoffman
Animation Blending: Achieving Inverse Kinematics and More / Jerry Edsall
Animation System Implementation: What Works and What Doesn't / Jake Simpson
Automated Testing of Massively Multiplayer Games: Lessons Learned from The Sims Online / Larry Mellon
Beyond Bouncing Boxes: The Physics of Things That Bend and Break / Jeff Lander, James O'Brien
Building AI Sensory Systems / Tom Leonard
Building An Object System: Features, Tradeoffs, and Pitfalls / Alex Duran
Custom STL Memory Allocators / Pete Isensee
Designing a Portable Shader Library for Current and Future API's / Alex Vlachos
Displacement Mapping / Michael Doggett, Tom Forsyth
Enabling Data Driven Design Tuning via Existing Tools / Jeremy Chatelaine
Fast Proximity Queries for Large Game Environments / Ming Lin
Five Physics Simulators for a Human Body / Chris Hecker
Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless) / Masaki Kawase
Geometric Algebra: The Framework for Geometric Computations / Daniel Fontijne
High Dynamic Range Imagery and Image-Based Lighting / Paul Debevec
Highly Detailed Continuous Worlds: Streaming Game Resources From Slow Media / Stuart Denman
Little to Big: What Changes? / Fred Brooks
Living in a Procedural World: Growing a Virtual Forest / Patrick Smith
Making Sound Designers Independent: Techniques to Integrate Audio into Games / Thomas Engel
Memory Optimization / Christer Ericson
Neverwinter Nights Client/Server Postmortem / Mark Brockington, Scott Greig
Optimized Stenciled Shadow Volumes / Cass Everitt
Pathematics: Routing for Autonomous Agents / Alex J. Champandard
Physics and Animation, Blending Kinetics and Kinematics in a 3rd Person Shooter / David Wu
Porting a PlayStation 2-Centric Game to the Xbox: A Case Study of State of Emergency / Jonny Dobson
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Real-Time Fluid Dynamics for Games / Jos Stam
Representational AI Planning Techniques / Charles Martin
Sandbox Strategy Learning in Sports Games / Jack van Ryswyck
Scaling the Software Development Process: Lessons Learned From The Sims Online / Greg Kearney, Larry Mellon, Darrin West
Simulation and Animation with Hardware-Accelerated Procedural Textures / Mark Harris, Greg James
Spherical Harmonic Lighting: The Gritty Details / Robin Green
Squeezing Every Last Drop Out of the PlayStation 2 / Matt Scott
The Continuous World of Dungeon Siege / Scott Bilas
The Technology of Jak & Daxter: Our Techniques for Realizing a Massively Detailed World / Stephen White