Game Developers Conference: March 4-8, 2003: San Jose, California: GDC Audio Proceedings (Visual Arts)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Edition | Original |
| Errors | 0 |
Dump
| Status | 🔵 Unverified |
| Added | 2024-12-23 10:04 |
| Modified | 2024-12-23 10:04 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: VISUAL MP3 CD PC/Mac Hybrid Audio is encoded with 11khz, 32 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Bios PDF Applications: Acrobat Reader Quicktime Audio: A Review of Current and Future Animation Issues / Erik Medina, Paul Steed, Rob Titus, Oliver Wade Advanced Techniques in Creating Tile-Based Graphics for GameBoy Advance / Karthik Bala, Steve Derrick Art Directors Panel: Aesthetics and the Almighty Dollar / Steve Caterson, Linda Lubken, Cyrus Lum, Jonathan Peedin, Lee Petty, Steve Reid Character Rigging and Animation / Martin Coven, Mookie Weisbrod Crack Character Creation: The Mad Puffer Fish Panel / Scott Campbell, David Levy, Lane Raichert, Rita Street, Charles Zembillas Creating Aesthetic 3D Organic Volumes and Using the Right Tools for the Project / Lex Story Creating Character Models: A Review of Current Techniques / Sam Coates, Stefan Henry-Biskup, Dan Johnson, Mai Lea Nguyen This page left intentionally blank. Extreme Character Rigging: When Less is More / Steve Theodore Facial Animation For Game Characters / Tito Pagan Fooling All of the People All of the Time / Bill Kroyer Hardware Shaders for the Artist / Steve Burke, John Versluis How to Build a Better Cutscene / Adam Schnitzer Relinquishing Control: Giving Programmers Control of Your Animation Assets / David Stripinis State of the Art: Building 3D Environments and Models Review Panel / Scott Dalton, Ian Milham, Harry Teasley, Steve Theodore, Chris Williams Stepping Away From the Pack: that are Memorable and Attention Grabbing / Doug Oglesby, David Rose The 12 Principles of Traditional Character Animation Applied to 3D Computer Animation / Isaac Kerlow
Rings
| # | Mastering Code | Mastering SID | Mould SID(s) | Offset |
|---|---|---|---|---|
| 1 | 30507â–®MFG BY EVA-TONE INC, CLEARWATER, FLâ–®1023354ST1 | IFPI LL41 | ifpi 1M08 | -22 |
PVD
| Record / Entry | Contents | Date | Time | GMT |
|---|---|---|---|---|
| Creation | 32 30 30 33 30 35 30 31 31 33 33 39 30 37 30 30 00 |
2003-05-01 | 13:39:07.00 | +00:00 |
| Modification | 32 30 30 33 30 35 30 31 31 33 33 39 32 31 30 30 00 |
2003-05-01 | 13:39:21.00 | +00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 | 00:00:00.00 | +00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 | 00:00:00.00 | +00:00 |
Files
| Name | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
| Game Developers Conference - March 4-8, 2003 - San Jose, California - GDC Audio Proceedings (USA) (Visual Arts).bin | 343676592 | 56e3d92c |
24bab90d25cb4195e1b12149fd344941 |
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| Game Developers Conference - March 4-8, 2003 - San Jose, California - GDC Audio Proceedings (USA) (Visual Arts).cue | 174 | 4ad5a424 |
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