Game Developers Conference: March 7-11, 2005, San Francisco: GDC Audio Proceedings (Audio)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
EditionOriginal
Errors0

Dump

Status Unverified
Added2024-12-23 10:08
Modified2024-12-23 10:08
Dumper HeroponRikiBestest

Comments

Volume Label: AUDIO MP3 CD CD-R Audio is encoded with 11khz, 18 kb/s, 32 bits per sample, stereo MP3.

Contents

Overview PDF Audio: Adaptive Music Jam / Chuck Doud, Guy Whitmore, Jason Booth Audio Implementation Methodologies / Marc Schaefgen Audio Production for Halo 2 / Jay Weinland, Marty O'Donnell Breaking the Mold: Audio Innovation in Downloadable Games / Michael Sweet Career Development: In-house, Freelance, or Part of an Audio Production Company? / Chris Hegstrom, Don Veca, Jerome Rossen, John DeBorde, Simon Amarasingham Covering Your Assets: Music Publishing Royalties / Billy Martin, Jeff Brabec, Shawn Le Mone, Steve Schnur, Todd Brabec Everything You Need to Know About Copyright, Performance Rights, and Music Publishing / Jim Charne Expert Ears for the Game Pioneer / Fred Aldous, Jack Buser, Kelly Cole, Paul Klingberg Game Audio: Are We Done? Game Audio Into the Future / Brian Schmidt How To Produce and Promote a Game Soundtrack Album / Bob Rice, Chuck Doud, Marty O'Donnell, Nile Rodgers, Rod Abernethy Intelligent Game Audio Mixing and Automation / Scott Selfon Interview with the Maestro: Nobuo Uematsu (English) / Chance Thomas, Nobu Uematsu Interview with the Maestro: Nobuo Uematsu (Japanese) / Chance Thomas, Nobu Uematsu Mobile Phone Audio 101 for Producers / Devin Maxwell My Amp Goes Up to 11: Audio Reference Levels and Dynamics in Games / Brian Schmidt, Dave Murrant, Fred Jones, Jory Prum, Mark Tuffy, Nick Peck The Next Best Thing to Being There: Creating Ambience and Immersion in Games / Chuck Russom, Dave Murrant, Julian Kwasneski, Marc Schaefgen SCREAM: A Users Perspective / Dave Murrant Talk Dirty to Me: VO for Leisure Suit Larry / D. Chadd Portwine Techniques for Fighting Repetition in Game Audio / Scott Selfon What Makes Music for Games "Music for Games"? / Chuck Doud, Clint Bajakian, Jack Wall, Jared Emerson-Johnson, Peter McConnell Vision: Gameplay Moves Forward into the 21st Century / Peter Molyneux The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto

Tracks

# Type Pregap Length Sectors
01 Data/Mode 1 00:00:00 21:33:36 97011
Total 21:33:36 97011

Files

Filename SizeCRC-32MD5SHA-1
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Audio).cue 164 84bbf760 c5862717a3a6a0c194de40d59b0f4914 00bf9932b3b28bb725f3812c48beaa8c7cd0cec1
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Audio).bin 228169872 cc0ac1ed c351e53840c6f06220d8c2cf5d708770 71f0798e4277b41cface09c429a8ecf47ef457fa

Rings

# Mastering Code Additional Moulds Offset
1 L0 MB-UG-80GP(01206104) 4354 8B C 20271 -30
L1 -30

PVD

ContentsDateTimeGMT
Creation 32 30 30 35 30 35 30 35 30 39 35 37 33 33 30 30 00 2005-05-05 09:57:33.00 +00:00
Modification 32 30 30 35 30 35 30 35 31 30 30 30 31 34 30 30 00 2005-05-05 10:00:14.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00