Contents
Overview PDF
Audio:
Adopting Middleware: What's Holding Us Back? / Jamie Fristrom, Noel Llopis, Paul LeFevre, Stephen White, Tom Forsyth, Trent Oster
Agile Methodology and Scrum in Game Development / Clinton Keith
Blind Man's Bluff: Using Automated Metrics to Understand Development Progress and Quality / Dean Margerison
Bonus or Bogus: Working with Hollywood Production Companies / Rosanna Sun
The Early Months of Spider-Man 2: Using Preproduction to Invent Gameplay / Jamie Fristrom, Tomo Moriwaki
EyeToy Play 2: Rapid Innovation / Tomas Gillo
Gaining Ground on the Development of a God-Sized Design / Chris Millar
Ghost Redux: Production Challenges for Ghost Recon 2 for Xbox / Heather Chandler
Key Project Management Best Practices / Dylan Miklashek
Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game (English) / Atsushi Inaba
Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game (Japanese) / Atsushi Inaba
Mobile Games Development: Tricks of the Trade / Matthew Bellows, Ricci Rukavina, Stuart Platt, Winnie Lee, Zack Norman
Production and Producers: Hollywood Joins the Game / Ames Kirshen, Kelly Turner, Larry Shapiro, Neil Young, Philippe Erwin
Puzzle Pirates: Lessons From an Indie MMOG / Daniel James
SingStar: Tapping the Mass Market Through Smart Licensing and Design / Dave Ranyard, Sergio Pimentel
Storytelling Across Genres: BioWares Perspective / Greg Zeschuk, Ray Muzyka
Strike Teams: Cross Discipline Saviors / Starr Long
Top Ten Directors of Technology List / Rich Moore
Vision:
Gameplay Moves Forward into the 21st Century / Peter Molyneux
The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto
The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto