Game Developers Conference: March 7-11, 2005, San Francisco: GDC Audio Proceedings (Production)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
EditionOriginal
Errors0

Dump

Status Unverified
Added2024-12-23 10:14
Modified2024-12-23 10:14
Dumper HeroponRikiBestest

Comments

Volume Label: PRODUCTION MP3 CD CD-R Audio is encoded with 11khz, 18 kb/s, 32 bits per sample, stereo MP3.

Contents

Overview PDF Audio: Adopting Middleware: What's Holding Us Back? / Jamie Fristrom, Noel Llopis, Paul LeFevre, Stephen White, Tom Forsyth, Trent Oster Agile Methodology and Scrum in Game Development / Clinton Keith Blind Man's Bluff: Using Automated Metrics to Understand Development Progress and Quality / Dean Margerison Bonus or Bogus: Working with Hollywood Production Companies / Rosanna Sun The Early Months of Spider-Man 2: Using Preproduction to Invent Gameplay / Jamie Fristrom, Tomo Moriwaki EyeToy Play 2: Rapid Innovation / Tomas Gillo Gaining Ground on the Development of a God-Sized Design / Chris Millar Ghost Redux: Production Challenges for Ghost Recon 2 for Xbox / Heather Chandler Key Project Management Best Practices / Dylan Miklashek Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game (English) / Atsushi Inaba Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game (Japanese) / Atsushi Inaba Mobile Games Development: Tricks of the Trade / Matthew Bellows, Ricci Rukavina, Stuart Platt, Winnie Lee, Zack Norman Production and Producers: Hollywood Joins the Game / Ames Kirshen, Kelly Turner, Larry Shapiro, Neil Young, Philippe Erwin Puzzle Pirates: Lessons From an Indie MMOG / Daniel James SingStar: Tapping the Mass Market Through Smart Licensing and Design / Dave Ranyard, Sergio Pimentel Storytelling Across Genres: BioWares Perspective / Greg Zeschuk, Ray Muzyka Strike Teams: Cross Discipline Saviors / Starr Long Top Ten Directors of Technology List / Rich Moore Vision: Gameplay Moves Forward into the 21st Century / Peter Molyneux The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto

Tracks

# Type Pregap Length Sectors
01 Data/Mode 1 00:00:00 17:04:53 76853
Total 17:04:53 76853

Files

Filename SizeCRC-32MD5SHA-1
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Production).cue 169 3138ae16 7daba3084a1bb8099cd9edaf231b9eea 680248da2bc65d7ed699e25bd8e2071817abef62
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Production).bin 180758256 28ee0fd7 53d38c92011f781b2a4540863d39030a 77dd6a085c50629b5fd81577da735325c4ec4f77

Rings

# Mastering Code Additional Moulds Offset
1 L0 MB-UG-80GP(01206104) 4362 22R D 40748 -30
L1 -30

PVD

ContentsDateTimeGMT
Creation 32 30 30 35 30 35 30 35 31 30 33 33 33 31 30 30 00 2005-05-05 10:33:31.00 +00:00
Modification 32 30 30 35 30 35 30 35 31 30 33 34 35 35 30 30 00 2005-05-05 10:34:55.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00