Game Developers Conference: March 7-11, 2005, San Francisco: GDC Audio Proceedings (Production)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 10:14 |
| Modified | 2024-12-23 10:14 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: PRODUCTION MP3 CD CD-R Audio is encoded with 11khz, 18 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Audio: Adopting Middleware: What's Holding Us Back? / Jamie Fristrom, Noel Llopis, Paul LeFevre, Stephen White, Tom Forsyth, Trent Oster Agile Methodology and Scrum in Game Development / Clinton Keith Blind Man's Bluff: Using Automated Metrics to Understand Development Progress and Quality / Dean Margerison Bonus or Bogus: Working with Hollywood Production Companies / Rosanna Sun The Early Months of Spider-Man 2: Using Preproduction to Invent Gameplay / Jamie Fristrom, Tomo Moriwaki EyeToy Play 2: Rapid Innovation / Tomas Gillo Gaining Ground on the Development of a God-Sized Design / Chris Millar Ghost Redux: Production Challenges for Ghost Recon 2 for Xbox / Heather Chandler Key Project Management Best Practices / Dylan Miklashek Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game (English) / Atsushi Inaba Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game (Japanese) / Atsushi Inaba Mobile Games Development: Tricks of the Trade / Matthew Bellows, Ricci Rukavina, Stuart Platt, Winnie Lee, Zack Norman Production and Producers: Hollywood Joins the Game / Ames Kirshen, Kelly Turner, Larry Shapiro, Neil Young, Philippe Erwin Puzzle Pirates: Lessons From an Indie MMOG / Daniel James SingStar: Tapping the Mass Market Through Smart Licensing and Design / Dave Ranyard, Sergio Pimentel Storytelling Across Genres: BioWares Perspective / Greg Zeschuk, Ray Muzyka Strike Teams: Cross Discipline Saviors / Starr Long Top Ten Directors of Technology List / Rich Moore Vision: Gameplay Moves Forward into the 21st Century / Peter Molyneux The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
17:04:53 |
76853 |
| Total | 17:04:53 |
76853 |
Files
| Filename | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Production).cue |
169 |
3138ae16 |
7daba3084a1bb8099cd9edaf231b9eea |
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Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Production).bin |
180758256 |
28ee0fd7 |
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77dd6a085c50629b5fd81577da735325c4ec4f77 |
Rings
| # | Mastering Code | Additional Moulds | Offset | |
|---|---|---|---|---|
| 1 | L0 | MB-UG-80GP(01206104) | 4362 22R D 40748 | -30 |
| L1 | -30 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 35 30 35 30 35 31 30 33 33 33 31 30 30 00 |
2005-05-05 |
10:33:31.00 |
+00:00 |
| Modification | 32 30 30 35 30 35 30 35 31 30 33 34 35 35 30 30 00 |
2005-05-05 |
10:34:55.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |