Game Developers Conference: March 7-11, 2005, San Francisco: GDC Audio Proceedings (Programming)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
EditionOriginal
Errors0

Dump

Status 🔵 Unverified
Added2024-12-23 10:20
Modified2024-12-23 10:20
Dumper HeroponRikiBestest

Comments

Volume Label: PROGRAMMING MP3 CD CD-R Audio is encoded with 11khz, 18 kb/s, 32 bits per sample, stereo MP3.

Contents

Overview PDF Audio: Advanced Real-Time Rendering: Beyond Reflectance / Dan Baker, Naty Hoffman, Peter-Pike Sloan Advanced Stencil Shadow and Penumbral Wedge Rendering / Eric Lengyel The Age of Empires 3 Graphics Engine / Dave Pottinger, Michael Bean AI For Adaptive Opponents, Teammates and NPCs / Michael van Lent The BREW Bag of Tricks / Guido Henkel A Case for Message Passing Architectures / Dave Weinstein CELL: A New Platform for Digital Entertainment / Dominic Mallinson, Mark DeLoura Content Management for Halo 2 and Beyond / Mat Noguchi Continuous Collision Detection of General Convex Objects Under Translation / Gino van den Bergen The CTOs Talk / Adam Billyard, Chris Satchell, Ned Lerner, Paul LeFevre, Scott Cronce Data-Driven Programming Made Easy / Eric Malafeew Dynamic Waypoints, Object Grouping, and Optimal Cover Positions: Making NPCs Navigate and Hide Behind Common Collidables / Michael Delp Effective Use of OpenMP in Games / Pete Isensee Efficient Proximity Mapping in Highly Dynamic Environments (English) / Andrea Pessino Efficient Proximity Mapping in Highly Dynamic Environments (Japanese) / Andrea Pessino EyeToy: AntiGrav - Tales of Woe / Eran Egozy Fast, Yet Still Realistic Deformation and Fracture Creation / James O'Brien Game Technology and Content Creation for the Next Generation / Tim Sweeney Killzones AI: Dynamic Procedural Combat Tactics / Arjen Beij, William van der Sterren Managing Complexity in the Halo 2 AI System / Damian Isla Methods for Motion Databases: Automated Search and Parameterization / Lucas Kovar, Michael Gleicher Moving Beyond Ragdolls: Generating Versatile Human Behaviors by Combining Motion Capture and Controlled Physical Simulation / Michael Mandel New Simulation Architectures and Algorithms For Games Physics / Michael Lin Numerical Robustness for Geometric Calculations / Christer Ericson Optimized Data Design on Consoles / Mike Acton An Orwellian Approach to AI architecture / Igor Borovikov Parachute Pants and Denim Dresses: Taking Real-Time Cloth Beyond Curtains / Andrew Meggs Physics in Parallel: Simulation on 7th Generation Hardware / David Wu The Picture Worth a Thousand Bugs: A System for Rigging Complex Game Missions / Bruce Oberg Practical Implementation of SH Lighting and HDR Rendering on PlayStation 2 / Tatsuya Shoji, Yoshiharu Gotanda PSP Launch Postmortem: A Tale of Two Titles / Aaron Ondek, Brian Osman, Matt Conte Recreating the LAN Party Online: The Networking and Social Infrastructure of Halo 2 / Bart House, Chris Butcher Scripting and Sims2: Coding the Psychology of Little People / Jake Simpson Spider-man 2 DS Launch: Double the Screens! Half the Dev Cycle / Brent Gibson, Jan-Erik Steel Tone Reproduction in Real-Time Rendering Environments / Erik Reinhard, Sumanta Pattanaik Understanding the Player: Natural Language Processing for Games / Andrew Stern, Michael Mateas Using a Goal/Action Architecture to Support Modularity and Long-Term Memory in AI Behaviors / John Abercrombie, Marc Atkin Virtual Humans: Using Advanced AI to Create Characters that Think, Talk and Feel / Patrick Kenny What About Flash? Can You Really Make Games With It? / Scott Bilas Why You Should Have Paid Attention in Multivariable Calculus / Chris Hecker You're Looking for What? Fuzzy Searches and Tag Databases / Chris Carollo Vision: Gameplay Moves Forward into the 21st Century / Peter Molyneux The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto

Rings

# Mastering Code Additional Mould(s) Offset
1 MB-UG-80GPM1â–®(03318102) 4362 40XB 38401 +18

PVD

Record / EntryContentsDateTimeGMT
Creation 32 30 30 35 30 35 30 35 31 30 34 32 30 35 30 30 00 2005-05-05 10:42:05.00 +00:00
Modification 32 30 30 35 30 35 30 35 31 30 34 32 35 30 30 30 00 2005-05-05 10:42:50.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00

Files

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