Game Developers Conference: March 7-11, 2005, San Francisco: GDC Audio Proceedings (Visual Arts)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Edition | Original |
| Errors | 0 |
Dump
| Status | 🔵 Unverified |
| Added | 2024-12-23 10:21 |
| Modified | 2024-12-23 10:21 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: VISUAL_ARTS MP3 CD CD-R Audio is encoded with 11khz, 18 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Audio: Art Content Creation for the Next Generation Unreal Engine / Jerry OFlaherty, Pete Hayes Best Practices for Game Lighting with Maya / Rob Ormond Cinema Quality Face Animation Using Bones / Nicholas Zeman Concepts & Animating Sam Fisher in Splinter Cell:The Chaos Theory / Eric Bibeau, Gilles Monteil Creating and Deploying Real-time Shader Effects in a Games Production Pipeline / Alexandre Jean Claude Feature Film Performance Animation and Digital Human Acquisition for Next Generation Games / Remington Scott Helper Joints: Advanced Deformations on RunTime Characters / Jason Parks The Importance of Eyes: You Can't Mocap a Soul / Ed Hooks Interface Design: Dont Make Them Think or Read / Brent Fox Normal and Displacement Map, Sitting in a Tree / Matthias Worch Normal Mapping Production Techniques / Ranjeet Rungy Singhal Raising the Bar on In-Game Animation / Jeremy Cantor Real-time 3D Movies in Resident Evil 4 (English) / Yoshiaki Hirabayashi Real-time 3D Movies in Resident Evil 4 (Japanese) / Yoshiaki Hirabayashi The Road to Victory: Procedural Modeling for EA Sports NASCAR Thunder / Wesley Grandmont III Strategies and Techniques for Real-Time Shaders / Adam Pletcher, Neil Hazzard Under the Hood of Motionbuilder: Secrets of Maximum Performance / Marc-Andre Guindon Vision: Gameplay Moves Forward into the 21st Century / Peter Molyneux The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto
Rings
| # | Mastering Code | Additional Mould(s) | Offset |
|---|---|---|---|
| 1 | CDR MULTI SPEEDâ–®E0005W | 4362 23XE 43318 | -30 |
PVD
| Record / Entry | Contents | Date | Time | GMT |
|---|---|---|---|---|
| Creation | 32 30 30 35 30 35 30 35 31 30 35 33 30 31 30 30 00 |
2005-05-05 | 10:53:01.00 | +00:00 |
| Modification | 32 30 30 35 30 35 30 35 31 30 35 33 34 37 30 30 00 |
2005-05-05 | 10:53:47.00 | +00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 | 00:00:00.00 | +00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 | 00:00:00.00 | +00:00 |
Files
| Name | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
| Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Visual Arts).bin | 213672144 | 9d0f19b0 |
e0516428a8c8292d718d433eb6a3e1dd |
63f970b111c3aa1a03b695e470ed405094fca86a |
| Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Visual Arts).cue | 167 | d04be4a3 |
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