Game Developers Conference: March 7-11, 2005, San Francisco: GDC Audio Proceedings (Visual Arts)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
EditionOriginal
Errors0

Dump

Status Unverified
Added2024-12-23 10:21
Modified2024-12-23 10:21
Dumper HeroponRikiBestest

Comments

Volume Label: VISUAL_ARTS MP3 CD CD-R Audio is encoded with 11khz, 18 kb/s, 32 bits per sample, stereo MP3.

Contents

Overview PDF Audio: Art Content Creation for the Next Generation Unreal Engine / Jerry OFlaherty, Pete Hayes Best Practices for Game Lighting with Maya / Rob Ormond Cinema Quality Face Animation Using Bones / Nicholas Zeman Concepts & Animating Sam Fisher in Splinter Cell:The Chaos Theory / Eric Bibeau, Gilles Monteil Creating and Deploying Real-time Shader Effects in a Games Production Pipeline / Alexandre Jean Claude Feature Film Performance Animation and Digital Human Acquisition for Next Generation Games / Remington Scott Helper Joints: Advanced Deformations on RunTime Characters / Jason Parks The Importance of Eyes: You Can't Mocap a Soul / Ed Hooks Interface Design: Dont Make Them Think or Read / Brent Fox Normal and Displacement Map, Sitting in a Tree / Matthias Worch Normal Mapping Production Techniques / Ranjeet Rungy Singhal Raising the Bar on In-Game Animation / Jeremy Cantor Real-time 3D Movies in Resident Evil 4 (English) / Yoshiaki Hirabayashi Real-time 3D Movies in Resident Evil 4 (Japanese) / Yoshiaki Hirabayashi The Road to Victory: Procedural Modeling for EA Sports NASCAR Thunder / Wesley Grandmont III Strategies and Techniques for Real-Time Shaders / Adam Pletcher, Neil Hazzard Under the Hood of Motionbuilder: Secrets of Maximum Performance / Marc-Andre Guindon Vision: Gameplay Moves Forward into the 21st Century / Peter Molyneux The Japanese Game Industry: Past, Present, and Future (English) / Kenzo Tsujimoto The Japanese Game Industry: Past, Present, and Future (Japanese) / Kenzo Tsujimoto

Tracks

# Type Pregap Length Sectors
01 Data/Mode 1 00:00:00 20:11:22 90847
Total 20:11:22 90847

Files

Filename SizeCRC-32MD5SHA-1
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Visual Arts).cue 170 74294c71 5ed7973193d586d6dc112d6d2c34c487 34d297c2f4a3b536be8b6299f88e99ee90b77f1a
Game Developers Conference - March 7-11, 2005, San Francisco - GDC Audio Proceedings (USA) (Visual Arts).bin 213672144 9d0f19b0 e0516428a8c8292d718d433eb6a3e1dd 63f970b111c3aa1a03b695e470ed405094fca86a

Rings

# Mastering Code Additional Moulds Offset
1 L0 CDR MULTI SPEEDE0005W 4362 23XE 43318 -30
L1 -30

PVD

ContentsDateTimeGMT
Creation 32 30 30 35 30 35 30 35 31 30 35 33 30 31 30 30 00 2005-05-05 10:53:01.00 +00:00
Modification 32 30 30 35 30 35 30 35 31 30 35 33 34 37 30 30 00 2005-05-05 10:53:47.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00