Contents
Overview PDF
Applications:
Acrobat Reader
Quicktime
Audio:
Audio Asset Management for Large Projects / David Chan, Jacob Stephens, Jared Emerson-Johnson, Julian Kwasneski, Marc Schaefgen
Audio Concepts in Plain English: 3D and I3DL2 / Scott Selfon
Audio Director to the Rescue / Andrew Boyd
Audio for Mobile Panel / Brian Wolkenberg, Jason Schultz, Leslie Chard, Martin Wilde, Ted Cohen, Thomas Dolby Robertson
Cross-Platform Audio Using Interactive XMF / Chris Grigg, George Sanger, Martin Wilde
Designing an Interactive Music System (Roundtable) / Jason Booth
Game Soundtracks: Structuring Your Deal Like the Movies / Jim Charne
How to Budget Audio: 'What Am I Forgetting?' / Tommy Tallarico
Mixing and Mastering Music and Sound for Games / Alan Howarth, Buzz Burrowes, Jack Wall, Scott Gershin, Simon Pressey
Producing Orchestral Scores for Games / Chance Thomas, Chuck Doud, Jack Wall, Scott Cuthbertson, Simon Pressey, Steve Schnur, Tommy Tallarico
Sound Design: Strategies for Success / Chris Hegstrom, Clint Bajakian, Erik Kraber, Joey Kuras, Julian Kwasneski, Tim Larkin
The Hobbit: A Case Study / Dave Adams, Jason Graves, Marc Schaefgen, Rod Abernethy
The Sound Design Methodology of Medal of Honor / Erik Kraber
The State of Non-Linear Audio for Interactive Media / Brian Schmidt, Chris Grigg, Guy Whitmore, Marty O'Donnell, Michael Land, Todd Fay
The Virtual and Mixed Media Orchestra for Game Music / Bill Brown, Doyle Donehoo, Jeremy Soule, Maarten Spruijt
GENERAL INTEREST KEYNOTES:
Encouraging Innovation in Game Development / Andrew House
Getting to the Game / Robbie Bach, J Allard