Game Developers Conference: San Jose, CA: March 24-26, 2004: GDC Audio Proceedings (Audio)
Disc
| System | IBM PC compatible |
| Media | CD |
| Category | Audio |
| Region |
|
| Language |
|
| Edition | Original |
| Errors | 0 |
Dump
| Status | Unverified |
| Added | 2024-12-23 10:23 |
| Modified | 2024-12-23 10:23 |
| Dumper | HeroponRikiBestest |
Comments
Volume Label: AUDIO MP3 CD PC/Mac Hybrid Audio is encoded with 11khz, 32 kb/s, 32 bits per sample, stereo MP3.
Contents
Overview PDF Applications: Acrobat Reader Quicktime Audio: Audio Asset Management for Large Projects / David Chan, Jacob Stephens, Jared Emerson-Johnson, Julian Kwasneski, Marc Schaefgen Audio Concepts in Plain English: 3D and I3DL2 / Scott Selfon Audio Director to the Rescue / Andrew Boyd Audio for Mobile Panel / Brian Wolkenberg, Jason Schultz, Leslie Chard, Martin Wilde, Ted Cohen, Thomas Dolby Robertson Cross-Platform Audio Using Interactive XMF / Chris Grigg, George Sanger, Martin Wilde Designing an Interactive Music System (Roundtable) / Jason Booth Game Soundtracks: Structuring Your Deal Like the Movies / Jim Charne How to Budget Audio: 'What Am I Forgetting?' / Tommy Tallarico Mixing and Mastering Music and Sound for Games / Alan Howarth, Buzz Burrowes, Jack Wall, Scott Gershin, Simon Pressey Producing Orchestral Scores for Games / Chance Thomas, Chuck Doud, Jack Wall, Scott Cuthbertson, Simon Pressey, Steve Schnur, Tommy Tallarico Sound Design: Strategies for Success / Chris Hegstrom, Clint Bajakian, Erik Kraber, Joey Kuras, Julian Kwasneski, Tim Larkin The Hobbit: A Case Study / Dave Adams, Jason Graves, Marc Schaefgen, Rod Abernethy The Sound Design Methodology of Medal of Honor / Erik Kraber The State of Non-Linear Audio for Interactive Media / Brian Schmidt, Chris Grigg, Guy Whitmore, Marty O'Donnell, Michael Land, Todd Fay The Virtual and Mixed Media Orchestra for Game Music / Bill Brown, Doyle Donehoo, Jeremy Soule, Maarten Spruijt GENERAL INTEREST KEYNOTES: Encouraging Innovation in Game Development / Andrew House Getting to the Game / Robbie Bach, J Allard
Tracks
| # | Type | Pregap | Length | Sectors |
|---|---|---|---|---|
| 01 | Data/Mode 1 | 00:00:00 |
37:40:37 |
169537 |
| Total | 37:40:37 |
169537 |
Files
| Filename | Size | CRC-32 | MD5 | SHA-1 |
|---|---|---|---|---|
Game Developers Conference - San Jose, CA - March 24-26, 2004 - GDC Audio Proceedings (USA) (Audio).cue |
165 |
086e5d64 |
d22dacd373150fe21d3e1bff3b9304d5 |
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Game Developers Conference - San Jose, CA - March 24-26, 2004 - GDC Audio Proceedings (USA) (Audio).bin |
398751024 |
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Rings
| # | Mastering Code | Mould SIDs | Offset | |
|---|---|---|---|---|
| 1 | L0 | 1028141ST1 MFG BY EVATONE INC | ifpi 1M09 | -12 |
| L1 | -12 |
PVD
| Contents | Date | Time | GMT | |
|---|---|---|---|---|
| Creation | 32 30 30 34 30 37 30 38 31 38 30 38 34 34 30 30 00 |
2004-07-08 |
18:08:44.00 |
+00:00 |
| Modification | 32 30 30 34 30 37 30 38 31 38 30 39 31 38 30 30 00 |
2004-07-08 |
18:09:18.00 |
+00:00 |
| Expiration | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |
| Effective | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
0000-00-00 |
00:00:00.00 |
+00:00 |