Contents
Overview PDF
Applications:
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Quicktime
Audio:
A Road Map for Peace: Redefining the Publisher- Developer Relationship / Joe Minton, Jon Walsh
Building Value in Your Company: One Small Studio's Approach / Angus Chassels, Jeremy Gordon
Doing Business with Europe: A Survivor's Guide / Vincent Scheurer
Everything You Need to Know to Make Money in Coin-Op / Elaine Hodgson
Follow The Money: Understanding Console Publishers / Bill Swartz
How to Get More Coverage for Your Company and Titles / Sue Bohle
HR in the Studio / Sam Park
Immigration for Foreign Games Professionals in the Age of Homeland Security / Ron Rose
Industry & Government: Working Together / Alison Kelly, Fronda J. Cohen, Michael C. Elkin
Interfacing With Hollywood: Challenges and Opportunities / Charles Hirschhorn, Jason Rubin, Keith Boesky, Larry Shapiro, Matt Case
Minefields in Videogame Intellectual Property Protection / Stephen Rubin
Mobile Games: Lessons from Online Games / Dan Scherlis
Music Licensing for Videogames: How Popular Music and Artists Can Make Games Pop / Keith Darcy, Nelson Bae, Seth Berg, Victor Rodriguez
Music Publishing: A Primer for Game Developers and Composers / Jack Wall, Jeff Brabec, Shawn Clement, Shawn Le Mone, Steve Schnur, Todd Brabec
Pitching an Original IP: Notes from the Field / Chris Charla
Prepping for the Transition: Will You Be Ready? / John Schappert
Spare No Expense: Starbucks and Aeron Chairs for Everyone / Mike McShaffry
Starting a New Studio / Alex Garden, Demis Hassabis, Erik Bethke, Lewis Petersen, Mike Kulas, Rob Huebner
Storytellers vs. Puzzle- Makers: New Traits of Successful Games / Kevin Bachus
The End Game: How Top Developers Sold Their Studios / Dan Rogers
The I-Spy Book of Developer Contract Law / Darren Jobling
The Negotiation / Barry Friedman, Lee Jacobson, Tom Buscaglia
The State of the Web and Downloadable Games Industry: A 2004 IGDA Online Games White Paper / Andrew Phelps, Derrick Morton, Greg Mills, John Welch, Steven DeBenedictis, Wade Tinney
The Well-Fed Freelancer: A Survival Guide in 24 Easy Lessons / Francois Dominic Laramée
Understanding the Elements of Employee Compensation / Peter H. Friedman
What to Do When it All Goes to Hell: Lessons Learned Shutting Down a Game Studio / James Gwertzman
GENERAL INTEREST KEYNOTES:
Encouraging Innovation in Game Development / Andrew House
Getting to the Game / Robbie Bach, J Allard