Contents
Overview PDF
Audio:
10 Tricks from Psychology for Making Better Characters / Katherine Isbister
14 Ways of Drawing Players in with an Opening Cinematic / David Freeman
A Peek Behind the Shoji: Japan's Videogame Market Today / Ryoichi Hasegawa
Adventures in Character Design / Tim Schafer
Anatomy of a 2D Side- Scroller / Luis Barriga
ArtModJam / Celia Pearce, Eddo Stern, Mary Flanagan, Mike Caloud, Peter Brinson, Robert Nideffer, Sky Frostenson
Behavioral Game Design / John Hopson
Beyond Fun: Setting Aesthetic Goals and Sticking to Them / Craig Derrick, Tim Stellmach
Creating the Right Mix of Static Versus Dynamic Content in a Massively Multiplayer Game / Rich Vogel
Cross Platform User Interface Development / Rob Caminos, Tim Stellmach
Designing Games for Coin- Op and Internet Gambling / Andrew Mound
Entering the World: Cognitive Dissonance and Immersion in Electronic Games / Hal Barwood
Entertainment Experience First, Videogame Second: The Making of The Return of the King / Neil Young
Experimental Gameplay Workshop / Jonathan Blow
Four at a Time: Techniques for Maximizing Enemy and Object Placement / Chris Cross
From Script to Joystick: World-Building 101 / Bob Rafei, E. Daniel Arey
Game Design Challenge: The Love Story / Eric Zimmerman, Raph Koster, Warren Spector, Will Wright
Game Design Methods of ICO / Fumito Ueda, Kenji Kaido
Game Design: Risk and Return / Masahiro Sakurai
Game Narrative: What Would Aristotle Do? / Warren Spector
Great Games in 50k: Three Addictive Mobile Phone Titles / Mark Stephen Pierce, Matt Spall, Matthew Bellows
Island Thunder and Raven Shield: Creating Believable Stories for Realistic Games / Richard Dansky
Open Spaces and How to Find Them in New Game Ideas / Peter Molyneux
'Port' is a Four-Letter Word: The Challenges of Redesigning The Sims for the Console Market / Michael Perry
SciFi MMPs: Lessons from Star Wars Galaxies and Earth and Beyond / Chris Klug, Jesse Schell, Raph Koster
SOCOM II: Creating a Compelling Online Console Game / Seth Luisi
State of the Art: Anatomy of 3D Level Design / Ed Byrne, Heather Kelley, Matt Wood, Neil Alphonso
Storytelling in Earth & Beyond / Chris Klug
The Civilization Series: How to Maintain a Successful Franchise / Soren Johnson
The Evolution of a Franchise: The Legend of Zelda / Eiji Aonuma
The Interesting Thing About Bishops: Simulation Boundaries in Splinter Cell / Clint Hocking
The Philosophical Roots of Computer Game Design / Ernest W. Adams
The Secret of Pac-Man's Success: Making Fun First / Toru Iwatani
Triangulation: A Schizophrenic Approach to Game Design / Will Wright
What Got Left out of Battlefield 1942 / Johan Persson
What Lies Ahead in the Ever-evolving Interactive Entertainment Industry? / Tetsuya Mizuguchi
Why We Play Games: The Four Keys to Player Experience / Nicole Lazzaro
Would the Real Emergent Gameplay Please Stand Up? / Harvey Smith, Randy Smith
Zoological Gardens: The Science of Creature Design / Ian Klimon
GENERAL INTEREST KEYNOTES:
Encouraging Innovation in Game Development / Andrew House
Getting to the Game / Robbie Bach, J Allard