Game Developers Conference: San Jose, CA: March 24-26, 2004: GDC Audio Proceedings (Game Design)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
EditionOriginal
Errors0

Dump

Status 🔵 Unverified
Added2024-12-23 10:29
Modified2024-12-23 10:29
Dumper HeroponRikiBestest

Comments

Volume Label: gmdesign MP3 CD Hybrid PC/Mac Audio is encoded with 11khz, 32 kb/s, 32 bits per sample, stereo MP3. "The size of this CD-ROM was insufficient for including Adobe Acrobat Reader and Apple Quicktime installers."

Contents

Overview PDF Audio: 10 Tricks from Psychology for Making Better Characters / Katherine Isbister 14 Ways of Drawing Players in with an Opening Cinematic / David Freeman A Peek Behind the Shoji: Japan's Videogame Market Today / Ryoichi Hasegawa Adventures in Character Design / Tim Schafer Anatomy of a 2D Side- Scroller / Luis Barriga ArtModJam / Celia Pearce, Eddo Stern, Mary Flanagan, Mike Caloud, Peter Brinson, Robert Nideffer, Sky Frostenson Behavioral Game Design / John Hopson Beyond Fun: Setting Aesthetic Goals and Sticking to Them / Craig Derrick, Tim Stellmach Creating the Right Mix of Static Versus Dynamic Content in a Massively Multiplayer Game / Rich Vogel Cross Platform User Interface Development / Rob Caminos, Tim Stellmach Designing Games for Coin- Op and Internet Gambling / Andrew Mound Entering the World: Cognitive Dissonance and Immersion in Electronic Games / Hal Barwood Entertainment Experience First, Videogame Second: The Making of The Return of the King / Neil Young Experimental Gameplay Workshop / Jonathan Blow Four at a Time: Techniques for Maximizing Enemy and Object Placement / Chris Cross From Script to Joystick: World-Building 101 / Bob Rafei, E. Daniel Arey Game Design Challenge: The Love Story / Eric Zimmerman, Raph Koster, Warren Spector, Will Wright Game Design Methods of ICO / Fumito Ueda, Kenji Kaido Game Design: Risk and Return / Masahiro Sakurai Game Narrative: What Would Aristotle Do? / Warren Spector Great Games in 50k: Three Addictive Mobile Phone Titles / Mark Stephen Pierce, Matt Spall, Matthew Bellows Island Thunder and Raven Shield: Creating Believable Stories for Realistic Games / Richard Dansky Open Spaces and How to Find Them in New Game Ideas / Peter Molyneux 'Port' is a Four-Letter Word: The Challenges of Redesigning The Sims for the Console Market / Michael Perry SciFi MMPs: Lessons from Star Wars Galaxies and Earth and Beyond / Chris Klug, Jesse Schell, Raph Koster SOCOM II: Creating a Compelling Online Console Game / Seth Luisi State of the Art: Anatomy of 3D Level Design / Ed Byrne, Heather Kelley, Matt Wood, Neil Alphonso Storytelling in Earth & Beyond / Chris Klug The Civilization Series: How to Maintain a Successful Franchise / Soren Johnson The Evolution of a Franchise: The Legend of Zelda / Eiji Aonuma The Interesting Thing About Bishops: Simulation Boundaries in Splinter Cell / Clint Hocking The Philosophical Roots of Computer Game Design / Ernest W. Adams The Secret of Pac-Man's Success: Making Fun First / Toru Iwatani Triangulation: A Schizophrenic Approach to Game Design / Will Wright What Got Left out of Battlefield 1942 / Johan Persson What Lies Ahead in the Ever-evolving Interactive Entertainment Industry? / Tetsuya Mizuguchi Why We Play Games: The Four Keys to Player Experience / Nicole Lazzaro Would the Real Emergent Gameplay Please Stand Up? / Harvey Smith, Randy Smith Zoological Gardens: The Science of Creature Design / Ian Klimon GENERAL INTEREST KEYNOTES: Encouraging Innovation in Game Development / Andrew House Getting to the Game / Robbie Bach, J Allard

Rings

# Mastering Code Mould SID(s) Offset
1 1028139ST1 MFG BY EVATONE INC ifpi 1M09 -12

PVD

Record / EntryContentsDateTimeGMT
Creation 32 30 30 34 30 37 30 38 31 37 33 36 32 31 30 30 00 2004-07-08 17:36:21.00 +00:00
Modification 32 30 30 34 30 37 30 38 31 37 33 37 31 30 30 30 00 2004-07-08 17:37:10.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00

Files

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