Game Developers Conference: San Jose, CA: March 24-26, 2004: GDC Audio Proceedings (Production)

Disc

SystemIBM PC compatible
MediaCD
CategoryAudio
Region USA
Language English
EditionOriginal
Errors0

Dump

Status Unverified
Added2024-12-23 10:33
Modified2024-12-23 10:33
Dumper HeroponRikiBestest

Comments

Volume Label: prod MP3 CD PC/Mac Hybrid Audio is encoded with 11khz, 32 kb/s, 32 bits per sample, stereo MP3.

Contents

Overview PDF Applications: Acrobat Reader Quicktime Audio: Accurate Prediction and Other Organizational Myths / Starr Long Artist Management in a Small Games Company / Di Davies, Steve Derrick Automation Recipes: Automation Ideas to Save Project Time and Money / Jennifer Boespflug Building Big Licensed Games with Big Teams / Don Daglow Creating a Monster RPG: The Light and the Dark Side of Development on Star Wars: Knights of the Old Republic / Casey Hudson Developing and Mastering 36 Different Sku's of One Title Simultaneously for the PS2 & Xbox / Gavin Cheshire Growing a Dedicated Tools Programming Team: From Baldur's Gate to Star Wars Knights of the Republic / Don Moar Managing the Hydra: Successfully Running Multiple Projects in a Videogame Studio / Greg Zeschuk, Ray Muzyka Master Your Game's Domain: Data-Driven Asset Management / Rick Holtrop Producing Motion Capture and Animation / Jarrod Phillips, Tom Tolles Producing Programmers: Strategies for Managing Technical Staff / James Vlad Ceraldi Production Through Collaboration: Escalating Demands on the Producer / David Perry Re-awakening a Classic: Prince of Persia: A Case Study / Yannis Mallat Republic: Lessons Learned / Demis Hassabis Requirements for a Next Generation Massively Multiplayer Online Game / Gordon Walton Seven Years of Max Payne / Markus Maki The Easy Route To Console Online / Shawn Hargreaves The Impact of Middleware Technologies on Your Game Development / Julien Merceron The Interface: How to Create an Effective Audio Schedule / Alex Brandon User-testing in a Hostile Environment: Overcoming Apathy and Resistance in Game Companies / Bill Fulton, Ramon Romero Using External Contractors Effectively / Marc Aubanel Wallace and Gromit in Project Zoo: A Postmortem of a Licensed, Cross- Platform Game / David Braben Winning the Race Against Pirates And Crackers: Next Generation Copy Protection / Erik Simon GENERAL INTEREST KEYNOTES: Encouraging Innovation in Game Development / Andrew House Getting to the Game / Robbie Bach, J Allard

Tracks

# Type Pregap Length Sectors
01 Data/Mode 1 00:00:00 47:57:72 215847
Total 47:57:72 215847

Files

Filename SizeCRC-32MD5SHA-1
Game Developers Conference - San Jose, CA - March 24-26, 2004 - GDC Audio Proceedings (USA) (Production).cue 170 fa1ad12b c306931a3d047fea08ade5bb846815b0 b0d4b5931f6ad85460dd330cc83095eda20090cf
Game Developers Conference - San Jose, CA - March 24-26, 2004 - GDC Audio Proceedings (USA) (Production).bin 507672144 7db13f1b d8ca498a3b8abd0481d945fe4a9d545f c19845ebb4650f1c86c916f0e01c32e3230512c6

Rings

# Mastering Code Mould SIDs Offset
1 L0 1028140ST1 MFG BY EVATONE INC ifpi 1M09 -12
L1 -12

PVD

ContentsDateTimeGMT
Creation 32 30 30 34 30 37 30 38 31 36 35 33 33 35 30 30 00 2004-07-08 16:53:35.00 +00:00
Modification 32 30 30 34 30 37 30 38 31 36 35 34 32 31 30 30 00 2004-07-08 16:54:21.00 +00:00
Expiration 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00
Effective 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000-00-00 00:00:00.00 +00:00